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Unity top down engine
Unity top down engine










The asset comes with ready to use actions such as patrolling, patrolling within bounds, waiting, use the last known position of the target as the new target, Actions : Pick from many pre-defined actions, or create your own.Combine actions and decisions superĮasily via the inspector to create complex behaviours for your characters. Take your enemies and friends to the next level using the Corgi Engine's Advanced AI system. the Retro Rabbit boss : a complex boss with two separate and destructible weapons, and evolving behaviours based on time and health.

unity top down engine

  • the Retro fireball : a damaging fireball that crawls on the surface of platforms.
  • the Retro blob : a blue character that can adapt various strategies and shoot machine guns.
  • unity top down engine

    the Retro ghost : basically Super Mario's ghost, will fly around and track you unless you face it.the Retro swordsman : a tiny yellow dude with a mean sword.the heavy corgi : he sure has one big armor.the dude : he doesn't do much, he just walks around.the green corgi : this little dude will follow you everywhere.the blob : it looks friendly but it will hurt you if you touch it.

    unity top down engine

  • the buzzsaw : rotating and moving danger.
  • the blue round thingy : don't touch his spikes either!.
  • the blue robot : this mean dude walks from left to right on slopes or even terrain, and shoots at the player as soon as it sees him.
  • The demo levels include a bunch of enemies, complete with basic AI, health levels, movement animations and death effects.
  • fly freely in all four directions (all the time or on command).
  • swap control between multiple characters in your scenes (think Lost Vikings).
  • switch character for another model or prefab at runtime.
  • persist through different levels, maintaining value and component changes.
  • control time (speed it up or slow it down).
  • shoot and use weapons, and more than one at once.
  • climb ladders (regular or bidirectional ones).
  • vertical dash which smashes the ground and shakes the camera.
  • double jump (or any number of jumps you want).
  • customizable jump time windows after a fall.
  • jump (proportional to the button press time or not, with fall and ascent speed multipliers).
  • auto walk/run/walljump ala Super Mario Run.
  • compatible with all kinds of 2D colliders (box, circles, polygons, etc.).
  • orient your character depending on the slope angle.
  • For those of you wondering, the Player/platforms collision detection is made using raycasts, it's not a physics based engine, although you can mix some physics with it, as you can see in the demo (the crates for example).

    unity top down engine

    The character controller is easy to control and tweak via the inspector.












    Unity top down engine